The rulebook contains rules for:
- Playing outlaws, watchmen, and outlanders (Scavvies, The Redemptionists, Ratskin Renegades, Spyre Hunters).
- Outlaw Trading Posts.
- Outlaw Scenarios.
- New weapons, equipment and hired guns (Pit Slaves and Wyrds). Plus the services of special characters (The Arch Zealot, King Redwart, Mad Danna, Bull Gorg, Brakar, Karloth Valois).
- Trecacherous conditions.
- A bestiary of aliens, underhive vermin, deviant scum, and creatuers of chaos.
- Succession of leadership in case of a dead gang leader.
- An Arbitrator Campaign.
The Arbitrator Campaign operates like a quasi-roleplaying game. It requires a neutral player to serve as the Arbitrator, who conducts the campaign like a wargaming referee and RPG Game Master. The games play like a normal campaign game, but the Arbitrator can write-up scenarios, and adjust them on a whim.